# 참고문헌

본문의 [n]이 아래 번호입니다. 42~49는 [어디로 가는가](https://opencircuit.club/wiki/vibe/future)를 위해 추가한 것으로, 예술·경제·이론 쪽 문헌이라 arXiv 밖 출처가 섞여 있습니다. arXiv 링크는 PDF가 열립니다. 전부 `ref/` 폴더에 내려받아 읽었고(저장소에는 커밋하지 않음), 읽기 노트는 `ref/notes/`에 있습니다. 동료심사를 거친 게재처가 논문에 명시된 경우만 적었고, 나머지는 프리프린트입니다. 초록만 본 두 편(40·41)은 따로 표시했습니다.

## 개념·정의·리뷰

1. Karpathy, A. (2025-02-02). X 게시물 — "There's a new kind of coding I call 'vibe coding'…" [x.com/karpathy/status/1886192184808149383](https://x.com/karpathy/status/1886192184808149383)
2. Sarkar, A. & Drosos, I. (2025). *Vibe coding: programming through conversation with artificial intelligence.* PPIG 2025. [arXiv:2506.23253](https://arxiv.org/abs/2506.23253)
3. Meske, C., Hermanns, T., von der Weiden, E., Loser, K.-U. & Berger, T. (2025). *Vibe Coding as a Reconfiguration of Intent Mediation in Software Development.* IEEE Access 13. [arXiv:2507.21928](https://arxiv.org/abs/2507.21928)
4. Siddeeq, S., Waseem, M., Kemell, K.-K., Saari, M., Rasku, J. & Abrahamsson, P. (2026). *Vibe Coding in Software Development: A Multivocal Literature Review.* [arXiv:2607.21652](https://arxiv.org/abs/2607.21652)
5. Fawzy, A., Tahir, A. & Blincoe, K. (2025). *Vibe Coding in Practice: Motivations, Challenges, and a Future Outlook — a Grey Literature Review.* [arXiv:2510.00328](https://arxiv.org/abs/2510.00328)
6. Fawzy, A., Tahir, A. & Blincoe, K. (2026). *From Prompting to Verification: How Experience Shapes Vibe Coding Practices.* [arXiv:2605.24521](https://arxiv.org/abs/2605.24521)
7. Ge, Y., Mei, L., Duan, Z. et al. (2025). *A Survey of Vibe Coding with Large Language Models.* [arXiv:2510.12399](https://arxiv.org/abs/2510.12399)
8. Sapkota, R., Roumeliotis, K. I. & Karkee, M. (2025). *Vibe Coding vs. Agentic Coding: Fundamentals and Practical Implications of Agentic AI.* [arXiv:2505.19443](https://arxiv.org/abs/2505.19443)
9. Krings, K., Bohn, N. S. & Ludwig, T. (2025). *The (R)evolution of Programming: Vibe Coding as a Post-Coding Paradigm.* AARHUS'25 워크숍. [arXiv:2510.12364](https://arxiv.org/abs/2510.12364)
10. Jin, H. (2025). *Vibe Coding, Interface Flattening.* [arXiv:2512.24939](https://arxiv.org/abs/2512.24939)
11. Knobel, C. & Radziwill, N. (2025). *Vibe Coding: Is Human Nature the Ghost in the Machine?* [arXiv:2508.20918](https://arxiv.org/abs/2508.20918)

## 실증 연구 — 실천, 초보, 팀

12. Pimenova, V., Fakhoury, S., Bird, C., Storey, M.-A. & Endres, M. (2025). *Good Vibrations? A Qualitative Study of Co-Creation, Communication, Flow, and Trust in Vibe Coding.* [arXiv:2509.12491](https://arxiv.org/abs/2509.12491)
13. Chou, Y.-H., Jiang, B., Chen, Y. W. et al. (2025). *Building Software by Rolling the Dice: A Qualitative Study of Vibe Coding.* FSE'26. [arXiv:2512.22418](https://arxiv.org/abs/2512.22418)
14. Gama, K., Calegario, F., Jackson, V., Nolte, A., Morais, L. A. & Garcia, V. (2025). *"Can you feel the vibes?": An exploration of novice programmer engagement with vibe coding.* ICSE 2026 SEET. [arXiv:2512.02750](https://arxiv.org/abs/2512.02750)
15. Geng, F., Shah, A., Li, H. et al. (2025). *Exploring Student-AI Interactions in Vibe Coding.* [arXiv:2507.22614](https://arxiv.org/abs/2507.22614)
16. Chen, A. J., Cao, Y., Shao, M., Karri, R. & Shafique, M. (2026). *Code for All: Educational Applications of the "Vibe Coding" Hackathon.* [arXiv:2604.22747](https://arxiv.org/abs/2604.22747)
17. Hu, H., Marjieh, R., Collins, K. M., Li, C., Griffiths, T. L., Sucholutsky, I. & Jacoby, N. (2026). *Why Human Guidance Matters in Collaborative Vibe Coding.* [arXiv:2602.10473](https://arxiv.org/abs/2602.10473)
18. Aiersilan, A. (2026). *The Vibe-Check Protocol: Quantifying Cognitive Offloading in AI Programming.* [arXiv:2601.02410](https://arxiv.org/abs/2601.02410)
19. Li, J., Hou, Y., Lin, L., Zhu, R., Cao, H. & El Ali, A. (2026). *Vibe Coding in Product Teams: Reconfiguring AI-Assisted Workflows, Prototyping, and Collaboration.* CHIWORK'26. [arXiv:2509.10652](https://arxiv.org/abs/2509.10652)
20. Li, T., Maheshwari, T. & Voelker, A. (2025). *User-Centered Design with AI in the Loop: A Case Study of Rapid User Interface Prototyping with "Vibe Coding".* CI'25. [arXiv:2507.21012](https://arxiv.org/abs/2507.21012)

## 창작 코딩·예술·디자인

21. Angert, T., Suzara, M. I., Han, J., Pondoc, C. L. & Subramonyam, H. (2023). *Spellburst: A Node-based Interface for Exploratory Creative Coding with Natural Language Prompts.* UIST'23. [arXiv:2308.03921](https://arxiv.org/abs/2308.03921)
22. Wang, A., Yin, Z., Hu, Y. et al. (2025). *Pinning "Reflection" on the Agenda: Investigating Reflection in Human-LLM Co-Creation for Creative Coding.* [arXiv:2402.09750](https://arxiv.org/abs/2402.09750)
23. Wang, A., Li, Z., Luo, L., Tong, X. & Hui, P. (2026). *Reflexa: Uncovering How LLM-Supported Reflection Scaffolding Reshapes Creativity in Creative Coding.* [arXiv:2601.17769](https://arxiv.org/abs/2601.17769)
24. Zamfirescu-Pereira, J. D., Jun, E., Terry, M., Yang, Q. & Hartmann, B. (2025). *Beyond Code Generation: LLM-supported Exploration of the Program Design Space.* CHI'25. [arXiv:2503.06911](https://arxiv.org/abs/2503.06911)
25. Saghi, Z., Huang, R. & Chattopadhyay, S. (2026). *"Like Taking the Path of Least Resistance": Exploring the Impact of LLM Interaction on the Creative Process of Programming.* [arXiv:2605.13776](https://arxiv.org/abs/2605.13776)
26. Huang, T.-T., Huang, J. Y.-C. & Wensveen, S. (2026). *Workmanship of Learning: Embedding Craftsmanship Values in AI-Integrated Educational Tools.* CHI EA'26. [arXiv:2604.07118](https://arxiv.org/abs/2604.07118)
27. Druga, S. & Ko, A. J. (2025). *Scratch Copilot: Supporting Youth Creative Coding with AI.* IDC'25. [arXiv:2505.03867](https://arxiv.org/abs/2505.03867)
28. Shin, D., Gao, A., Pang, R. Y., Lee, J., Reinecke, K. & Tseng, E. (2026). *Interrogating Design Homogenization in Web Vibe Coding.* [arXiv:2603.13036](https://arxiv.org/abs/2603.13036)
29. Sun, Z., Wen, X., Wang, F., Liu, C., Lai, Y., Hurter, C. & Wang, Y. (2026). *Vibe Coding for Visualization Implementation: An Empirical Study of Practices and Challenges.* [arXiv:2606.19703](https://arxiv.org/abs/2606.19703)
30. Deng, J., Fan, Z. & Meng, R. (2026). *Understanding the (In)Security of Vibe-Coded Applications.* [arXiv:2606.23130](https://arxiv.org/abs/2606.23130)

## 소리·움직임·공간

31. Kouteili, S., Madhu, H., Typaldos, G. & Santolucito, M. (2025). *Embedding Alignment in Code Generation for Audio.* [arXiv:2508.05473](https://arxiv.org/abs/2508.05473)
32. Zhang, W., Leon, M., Xu, R. et al. (2024). *Benchmarking LLM Code Generation for Audio Programming with Visual Dataflow Languages.* [arXiv:2409.00856](https://arxiv.org/abs/2409.00856)
33. Yuksel, K. A. & Sawaf, H. (2025). *AI Co-Artist: A LLM-Powered Framework for Interactive GLSL Shader Animation Evolution.* [arXiv:2512.08951](https://arxiv.org/abs/2512.08951)
34. Du, R., Hersh, B., Li, D. et al. (2026). *Vibe Coding XR: Accelerating AI + XR Prototyping with XR Blocks and Gemini.* [arXiv:2603.24591](https://arxiv.org/abs/2603.24591)
35. Wu, J. & Adar, E. (2025). *Exploring Bridges Between Algorithmic and AI-generated Art.* [arXiv:2406.05508](https://arxiv.org/abs/2406.05508)
36. Baudry, B., Gamage, Y., Gonzalez Fernandez, N., MK, L., Pena Mendieta, R., Souza Pinter, R. & Zacchiroli, S. (2026). *Art in Humanity's Code.* [arXiv:2608.05174](https://arxiv.org/abs/2608.05174)

## 고전

37. Turkle, S. & Papert, S. (1990). *Epistemological Pluralism: Styles and Voices within the Computer Culture.* Signs 16(1); 재수록 J. Math. Behavior 11(1), 1992. [papert.org 판](http://www.papert.org/articles/EpistemologicalPluralism.html)
38. Compton, K. & Mateas, M. (2015). *Casual Creators.* ICCC 2015, 228–235. [PDF](https://computationalcreativity.net/iccc2015/proceedings/10_2Compton.pdf)
39. Ko, A. J., Abraham, R., Beckwith, L. et al. (2011). *The State of the Art in End-User Software Engineering.* ACM Computing Surveys 43(3), Art. 21. [doi:10.1145/1922649.1922658](https://doi.org/10.1145/1922649.1922658)

## 미래 — 예측, 평균, 저작, 노동

42. Welsh, M. (2023). *The End of Programming.* Communications of the ACM 66(1), 34–35. [doi:10.1145/3570220](https://doi.org/10.1145/3570220)
43. Karpathy, A. (2026-02). X 게시물 — 바이브 코딩 1주년 회고, "programming via LLM agents … except with more oversight and scrutiny". [x.com/karpathy/status/2019137879310836075](https://x.com/karpathy/status/2019137879310836075)
44. Epstein, Z., Hertzmann, A. et al. (2023). *Art and the science of generative AI.* Science 380(6650), 1110–1111; 확장판 "A deeper dive". [arXiv:2306.04141](https://arxiv.org/abs/2306.04141)
45. Shumailov, I., Shumaylov, Z., Zhao, Y., Papernot, N., Anderson, R. & Gal, Y. (2024). *AI models collapse when trained on recursively generated data.* Nature 631, 755–759. 프리프린트 "The Curse of Recursion". [arXiv:2305.17493](https://arxiv.org/abs/2305.17493)
46. Song, X., Cai, Z. & Zhao, L. (2026). *When AI Reviews Its Own Code: Recursive Self-Training Collapse in Code LLMs.* [arXiv:2606.28438](https://arxiv.org/abs/2606.28438)
47. Steyerl, H. (2023). *Mean Images.* New Left Review 140/141, 82–97. [monoskop PDF](https://monoskop.org/images/1/19/Steyerl_Hito_2023_Mean_Images.pdf)
48. Manovich, L. & Arielli, E. (2021–2024). *Artificial Aesthetics: Generative AI, Art and Visual Media.* 9장, 온라인 연재 후 단행본 PDF. [manovich.net](https://manovich.net/index.php/projects/artificial-aesthetics)
49. U.S. Copyright Office (2025-01-29). *Copyright and Artificial Intelligence, Part 2: Copyrightability.* [copyright.gov/ai](https://www.copyright.gov/ai/)

## 초록만 확인

40. Waliya, Y. J. (2026). *Vibe Coding: AI, Digital Text Recycling, and the Remediation of Digital Poetry.* ELO (un)supervised 2026. [초록](https://stars.library.ucf.edu/elo2026/algorithmsandimaginaries/schedule/36/)
41. *Hope or Hype? Understanding Vibe Coding through Software Practitioner Discussions.* CHASE'26 — Hacker News 대화 896건(게시물 155, 댓글 7,223) 종단 분석. [doi:10.1145/3794860.3794904](https://doi.org/10.1145/3794860.3794904)

> [!NOTE]
> **그림.** 논문 그림은 arXiv 라이선스가 CC BY 4.0 또는 CC BY-NC-ND 4.0인 논문에서만 가져왔고(원 그림 그대로, 캡션에 출처와 라이선스 표기), arXiv 비독점 라이선스만 붙은 논문의 그림은 쓰지 않고 이 위키가 다시 그렸습니다(루프·스펙트럼·도약/조정·방향/실행). 다시 그린 그림은 캡션에 "이 위키가 그림"이라고 적었습니다.
>
> **어떻게 골랐나.** arXiv API에서 `"vibe coding"`, `vibe × LLM`, `creative coding × LLM`, `artists × code generation` 질의로 137건을 받아 제목·초록으로 38편을 골랐고, 웹 검색으로 ACM·ELO의 2편과 고전 3편을 더했습니다. 벤치마크·형식검증·의학·보안 도구 논문은 뺐습니다. 읽기는 네 묶음으로 나눠 구조화된 노트(인용·증거 유형·핵심 주장·창작 관련성 1~5점)를 만들고, 본문은 그 노트에서 씁니다. 노트에 없는 숫자는 본문에도 없습니다.
